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 New Tryout System.

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Somparo

Somparo


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PostSubject: New Tryout System.   New Tryout System. EmptyFri Apr 30, 2010 2:38 pm

Ok, to open this topic, the first thing i want to say is, i'm going to talk from deep down the bottom of my heart, and say what i mean, and what i think is the truth.

I think this clan needs a new tryout system.
I mean.. Yeah, it's cool that you get to see how good everybody is at noscoping, quickscoping with reg/acog and longrange hardscoping and stuff. But don't you see it ? You can't judge a player on ONE match. My tryout consisted of numerous playerswaps, and mapchanges, and gameplay style changes. I had to play a certain way. Guys,
this is NOT the way.
Trust me.
I've been a gametrainer myself. This will only help people do worse on their tryout. It simply changes their mental stage, and makes them think "SHIT! I can't do this now!"
And when their mentality is weakened, their gameplay is weakened.
Basically, my tryout weren't(in my mind) not even a tryout, but a basic showoff.
You lowered my morale, and my confidence, by simply saying "You must do this and that." and then you had the upper edge on me.

Again, this is NOT the way.

A proper tryout must consist of some simple and fair rules, if it has to be done like this.
Now, i'm going to be posting the two most efficient ways to try people out.

Here's how!:

1. You start off by selecting the individual wanting to tryout. You tell him to just play all like he normally does, and then come back to you with the results of his play. Whether he does bad or good. Gets good scores or bad scores.. BUT,
What he does NOT know, is that one selected admin changes his ingame name, and starts to look at this persons every game.
How does this person play, what cons does he have, what pros does he have. Is he good or bad at this, and that.
How does he react under certain circumstances.

The bottomline of THIS kind of tryout is one single word.
"Generalism".
You can't determine whether a player is insanely good or insanely sucky in ONE game. You must let him reach his A-Game. This can only be done by leaving the player to himself, as that will make him think "Hey, i am actually pretty good, and i know i can do this".
And truely enough, he can. A good state of mind, gives better gameplay.

End of tryout technique 1.
____________________________________________________________________________________________________________

2. Immidiate tryout.

An immidiate tryout is usually never the way to go.
An immidiate tryout should only be taken into use, if the guy wanting to tryout is really pumped up, warm, and at his A-Game, and really is 120% ready to go!

So how is this done ?

It consists of 2 games.
30 kills each game.
Play it how you want. Camp, rush, be tactical.. Whatever fits YOU.
This makes for a MUCH more fair tryout, yet being way more effective than what i was due to.
Now why 2 games ? Why 30 rounds ?
This is simple. Yet again, One word describes it.
"Psychology".
In 60 kills, you will get to know your opponent. How does he play, and react to certain circumstances, and what is he good at, what is he worse at.
You have a way larger chance of passing the tryout this way. And i'm not saying that you should let everybody pass, actually, i'm saying the reverse of that. Using one of these 2 tryout methods WILL only let the better, more enduranced players into the clan.
And it will be much easier to determine who is good and who is bad.

Please, take this guide into account.
Thanks for reading.

-earthquakE.
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#sG.Mudkipz|F
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PostSubject: Re: New Tryout System.   New Tryout System. EmptyFri Apr 30, 2010 3:27 pm

Thanks for posting this. However, the player can deny having a tryout at the time given and do one during his A-Game. Also, the tryout technique listed as #1 is used, you just don't know it lol. Worked well I guess? I do that all the time. But, an immediate tryout IS a good way because, #1, the player in question won't be playing against crappy public server nubs, he will be playing against good players.

#2. The same pressure a player feels during a scrimmage, the player feels during a tryout. You don't get to choose the time during a scrimmage, you just have to do your best. Also, when players start to worry that they will do bad, this means that they don't have the mental mind set required to tough it out through their worst playing. The people that did say that but still did good are perfect examples of what we like, even IF they screwed up by thinking the way they did, they grinded through it and did their best.

We are going to keep our current system for these reasons. Thank you for your concern. I am going to keep this thread open in case anyone else wants to give their insight. I would like to hear what you guys think.

All The Best,
-Mudz
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#sG. KruX|At
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PostSubject: Re: New Tryout System.   New Tryout System. EmptySat May 01, 2010 12:59 am

Hmm kinda long post and tired of reading it... Btw i agree with the 2. Immidiate tryout. tho... But whatever is it A good player will always play good in any situation... Thats all im gonna say..
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#sG. Neko|F
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PostSubject: Re: New Tryout System.   New Tryout System. EmptySun May 02, 2010 3:13 am

Somparo wrote:
Again, this is NOT the way.
Not the way according to whom? You? Your community? That doesn't say much. We grade in our own way, and you're analyzing us in a shallow point of view. We look for much more, and you just haven't been properly informed about that. You can't judge when you are blind.
Somparo wrote:
Ok, to open this topic, the first thing i want to say is, i'm going to talk from deep down the bottom of my heart, and say what i mean, and what i think is the truth.
[...]
I've been a gametrainer myself. This will only help people do worse on their tryout. It simply changes their mental stage, and makes them think "SHIT! I can't do this now!"
And when their mentality is weakened, their gameplay is weakened.
Basically, my tryout weren't(in my mind) not even a tryout, but a basic showoff.
You lowered my morale, and my confidence, by simply saying "You must do this and that." and then you had the upper edge on me.
It's reasonable to place the player in an insecure environment. Do you think we're simply looking for players with skill? Not entirely, we look for innovation, and this can only be analyzed by whether this specific player can work well under pressure or not. The ability to adapt to certain bounds show a considerable amount of ability in improvising and the ability to endure. Feeling considerably weakened from a simple apprehension is not the notion we accept.
Somparo wrote:
A proper tryout must consist of some simple and fair rules, if it has to be done like this.
Must?
Somparo wrote:
Now, i'm going to be posting the two most efficient ways to try people out.
Most!?

You seem to have a very confined, narrow view about spectating another player's skill. Those procedures are much too based on tradition and censorship, and to be honest, they're not quite as effective and not worth the trouble for the extra notch. Somparo, you are thinking too straightforward. Tryouts are broad and general.
Somparo wrote:
"Generalism".
After all you said about it being simple?
Somparo wrote:
You can't determine whether a player is insanely good or insanely sucky in ONE game.
Once the player has had a warm up and is not high/drunk, yes, yes you can. Definitely. Otherwise, the player only presents good scores out of luck.
Somparo wrote:
A good state of mind, gives better gameplay.
Depends on the skill of the player. If his skill is rather low, he will only achieve good scores in an idle state of mind.
Somparo wrote:
An immidiate tryout is usually never the way to go.
Never the way to go? But then you say....
Somparo wrote:
An immidiate tryout should only be taken into use, if the guy wanting to tryout is really pumped up, warm, and at his A-Game, and really is 120% ready to go!
You contradict yourself a lot in this passage, but I agree with this line. If the player is decently skilled, he will almost always be at his A-Game.
Somparo wrote:
how is this done ?
This is simple. Yet again, One word describes it.
"Psychology".
Then suddenly you mention Psychology....

I've had quite enough. I like the points you're trying to make, along with this noble idea, but you need to refrain from trailing your mind off of your older points.
Somparo wrote:
Using one of these 2 tryout methods WILL only let the better, more enduranced players into the clan.
And it will be much easier to determine who is good and who is bad.
Like I've said before, these forms of tryouts are very traditional and lack the certain depths our tryout already consists of. We look for potential, present skill, and the willingness to learn. Players with high persistence will work well without pressure, but can only be truly called persistent if they work well under stress.
Take none of this personally, Somparo. I'm totally cool with you, and you're a cool guy. But these are some strange points you're making, man...



With all due kawaiiness involved,

~Neko! <3
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#sG. BrAinz.|F
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PostSubject: Re: New Tryout System.   New Tryout System. EmptyThu May 06, 2010 6:52 am

Yea i agree with Mudkipz and Neko,




All The Best
~Momo | BrAinz.
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